Wednesday, January 29, 2020

Womens issues in the 1800´s Essay Example for Free

Womens issues in the 1800 ´s Essay In comparing the three authors and the literary works of women authors, Kate Chopin (1850 -1904), The Awakening, Charlotte Perkins Gilmans (1860-1935), The Yellow Wallpaper, and Edith Whartons (1862-1937) Souls Belated, many common social issues related to women are brought to light, and though subtly pointed out are an outcry against the conventions of the time. In these three stories, which were written between 1899 and 1913, the era was a time in which it seems, women had finally awaken to realize their social oppression and were becoming rebellious in their pursuit of freedom from the male-dominated societal convention in which they existed. They commenced viewing their social stature as unjustly inferior, and they realized that these conventions placed deterrents on their intellectual and personal growth, and on their freedom to function as an independent person. All three of these women authors have by their literary works, voiced their strong unfavorable feelings about the patriarchal society in which they lived. These women authors have served as an eye-opener for readers, both men and women alike, in the past, and hopefully still in the present. (There are still cultures in the world today, where women are treated as unfairly as women were treated in prior centuries). These women authors have impacted a male dominated society into reflecting on of the unfairness imposed upon women. Through their writings, each of these women authors who existed during that masochistic Victorian era, risked criticism and retribution. Each author ignored convention and proceeded to write about womens issues. They took the gamble and suffered the consequences, but each one stood by what is just and reasonable. They were able to portray women as human beings, rather than as totally self-sacrificing and sanctified women, as was expected of women in that era. Todays women are privileged that there were daring women such as Kate Chopin, Edith Wharton, and Charlotte Perkins Gilman. It is also fortunate for us all, that from the late 1800s to the early part of the 1900s there  were women, rich enough to have the luxury of leisure that enabled them write about what they felt were very important issues for women. In Kate Chopins The Awakening and Edith Whartons Souls Belated the two main characters admirably brave, daring, and courageous women. They were women whose souls were belatedly awakened and seemed to have gone through metamorphoses. These two women found that they no longer desired to live by the imposed social moral conventions of the time. They dared to act upon their passion and emotions by opting and daring to live in sin, in order to exercise their own independence and personal freedom; in other words, they refused to live with the public. Though Kate Chopins character, Edna, is portrayed as less than a devoted mother, in the end, she gives up her life for her children sake. She commits suicide so that in the future, her children would not be the objects of malicious societal gossip because of her infidelities. In Gilmans Yellow Wallpaper the main characters (name not mentioned) motherly instincts, are nearly non-existent, since it is implied that part of her mental illness has been triggered by post-partum syndrome. This lack of motherly instinct is depicted when she makes one of the few references to her child, It is fortunate Mary is so good to the baby, such a dear baby, and yet, I cannot be with him, it makes me so nervous (664). In each of the stories the women took dissimilar paths. The paths taken, though unintentional and unconventional, by Chopin and Gilmans heroines have very serious consequences, lead them to their desired freedom and out of their intolerable lifes responsibilities. Chopins character welcomes death through drowning. Gilmans character welcomes insanity. Whartons character initially chooses to risk losing the man she loves, rather than go back to a life plague by social conventions and expectations. Not one of the main characters chooses to go back to their original situation. In Souls  Belated, it is implied that Lydia decides to return to Gannet and possibly marry him, in order to restart living a new life with the man she loves, though she detests societies conventions. All characters were in unhappy marriages where the distribution of love was one-sided. All their marriages seem to have been marriages of convenience, as was the custom of the day, mainly for the upper classes, and all women felt trapped. Chopins character, Edna, married Leonce Pontellier because he was financially stable, and because she wanted to go against her familys wishes. .Add to the violent opposition of her father and her sister Margaret to her marriage to a catholic and we need seek no further motives which led her to accept Monsieur Pontellier for her husband. In the Yellow Wallpaper, the main character speaks of a one-sided love when she reflects; It is so hard to talk to John about my case, because he is so wise, and because he loves me so (663). The author Souls Belated in giving the reader a pointer as to why Lydia acted on her emotions writes .. from the first, regarded her marriage as a full canceling of her claims upon life (674). In all the stories, the authors commonly depict propriety in marriage, a yearning for freedom from convention, loveless marriages, wealth and unconventional women. Chopin and Gilman imply that the mental illnesses experienced by their characters are due mainly, to male oppression. Chopin and Wharton write about infidelity, passion and love; and Chopin and Gilman write about women working for pay. All authors write about women who feel trapped by tradition and convention and all display abhorrence toward the social expectations set for women. Bibliography The Norton Anthology of American Literature. 5th Ed. W.W. Norton Co. NY. 1998. Chopin, Kate. The Awakening 672-690. Charlotte Gilman Perkins. The Yellow Wallpaper 657-670. Wharton, Edith. Souls Belated 467-670.

Tuesday, January 21, 2020

The World is Too Much With Us by William Wordsworth Essay -- William W

The World is Too Much With Us by William Wordsworth In William Wordsworth's 'The World is Too Much With Us,' this poem heeds warning to his generation. This warning is that they are losing sight of what is actually important in this world: nature and God. To some people both of these are the same thing '...as if lacking appreciation for the natural gifts of God is not sin enough, we add to it the insult of pride for our rape of His land' (Wordsworth). With his words, Wordsworth makes this message perpetual and everlasting. William Wordsworth loved nature and based many of his poems on it. He uses very strong diction to get his point and feelings across. This poem expresses Wordsworth's feeling about nature and religion containing a melodic rhythm (Wordsworth). Each line and each word were chosen very carefully to express his thoughts and feelings. His references to God and Greek Gods catch the reader's eye to find out why he connects God to nature (Gill). His soft tones and harsh words make the reader feel and see what the speaker do es. This relatively simple poem angrily states that human beings are too preoccupied with the material and have lost touch with the spiritual and with nature. The first part, the octave, of "The World Is Too Much with Us" begins with Wordsworth accusing the modern age of having lost its connection to nature and everything meaningful: "Getting and spending, we lay waste our powers; /Little we see in Nature that is ours; /We have given our ...

Monday, January 13, 2020

Negative effect of video games on children Essay

The Negtive Effects of Video Gaming on Children Children don’t have to buy an expensive gaming system to play video games anymore, than can simply log onto the internet through their home computer or their handheld devices and they have an array of videogames to choose from. Every time a child pops a role playing videogame into their gaming console or logs onto the internet to play so called interactive video games, they enter a virtual world where there are no real consequences for their actions. While playing violent video games children can choose to play the violent roles of either car thieves or killers. The more time a child spends playing video games the less time they spend engaged in normal social activities with their friends. When a child is allowed to spend hours a day playing video games, especially violent role playing games, they can cause them to become violent, socially isolated, and depressed. First person role playing games allow children to identify with their character (Harding). The more time children spend as killing machines in the false reality of the video gaming world, the more desensitized they become to death and killing in the real world. Studies have shown the more time children spend playing violent video games, the more likely they are to respond to real world situations with aggression and violence (Gordon). A 2004 study published in the Journal of Adolescence found children, particularly teens, who played violent video games are more likely to become aggressive, confrontational, and see a decline in their academic performance (Harding). Allowing children to play violent video games is not worth the risk they pose! Children are exposed to enough violence through television without the help of violent games offered to them over the internet and through popular video gaming systems. Video games do not only expose children to violence they allow them to engage in it through the violent roles they allow them to play. Many of the roles children play over the internet or through their game consoles simulate real world situations where they can steal and murder with no consequences. Parents should not need to read the results of a study for them to realize that allowing their child to play violent roles in video games, where they kill and steal, will encourage violent behavior from them in the real world. During September 2009 in Ohio a sixteen year old boy named Daniel Petric was forbidden by his father from buying the new version of the violent video game Halo that he was obsessed with. After being forbidden from buying the new version of the violent game Daniel snuck out of his house and bought it anyway. When Daniel’s father discovered he had disobeyed him, and bought the game, he took it away from him and locked it in his lockbox where he kept his gun. Later that same night, sixteen year old Daniel unlocked his father’s lockbox to retrieve his game and found his father’s gun. After finding the gun Daniel went into his parent’s bedroom and shot both his father and mother in the killing them (Gordon). No one can say with absolute certainty that the video game Halo caused the boy to shoot his parents. One thing is obvious, if the boy’s account of events are to be believed, the game played a huge factor in his descion to murder his parents that evening. Violent behavior unfortunately is not the only negative effect from children playing video games to often. A recent study by Douglas A Gentile, an associate professor of psychology at Iowa State University found that children who spend several hours a day playing video games are at risk to become addicted to them. Once a child becomes addicted to their video game, their addiction can cause them to become depressed, anxious, and have social problems including social isolation (Gilmore). If a child is spending several hours a day gaming they can very easily become depressed. When a child spends most of their day playing video games they do not engage in normal healthy physical activity with their friends. It makes sense that the more time a child spends isolated playing video games the more likely they are to become depressed. Children need to spend time interacting with their friends in order to develop normal social skills. When children isolate themselves playing videogames alone all day, they begin to lose their friends and social skills. Studies show that the depression caused from children pathologically playing video games can be easily lifted when they simply stop playing them (Frontelera). Douglas Gentile said, â€Å"We found in children who started playing pathologically anxiety and depression got worse. And, when they stopped gaming the depression lifted† (qtd. in Gilmore). The idea that allowing a child to play his or her favorite video game for a couple hours a day can lead them to social isolation may sound farfetched, unfortunately it is not. The more time a child spends playing video games the less desire they have for one on one human contact. Although, children have the ability to interact with other players including their friends through the internet, their friends become part of the game itself and there is no real contact. Children need to spend time in social environments with their peers in order to learn and maintain the social skills they need to navigate through life. When a child loses his or her social skills they quickly become isolated and depressed. Their isolation and depression can lead them to identify themselves more with the character they are playing in their videogame than their own real life. First person role playing games allow children to identify with their character. Studies have shown the more time teenagers spend playing violent videogames at home the more likely they are to respond to real world situations with aggression and violence. A child’s imagination is amazing and sometimes limitless, unfortunately it can become dangerous when they begin to imagine themselves stealing cars and murdering people while playing first person role playing Videogames allow children to become kings and queens, or car thieves and murderers. Children can become so entranced by the different roles they play in the virtual worlds created for them through videogames that the line between the real world and the virtual one depicted in the video games they are playing becomes blurred. . Violent video games rewarded children for things like stealing cars and killing people.

Sunday, January 5, 2020

Acute Myeloid Leukemia ( Aml ) - 3312 Words

Acute myeloid leukemia (AML) is characterized by an increase in the number of myeloid cells in the marrow and an arrest in their maturation.(1) Make sure you use the ASM system for reference citation; I do not believe this format you have is correct. The symptoms of AML are caused by the replacement of normal bone marrow with leukemic cells, which causes a drop in red blood cells, platelets, and normal white blood cells.(2) These symptoms include fatigue, shortness of breath, easy bruising and bleeding, and increased risk of infection.(1) Several risk factors and chromosomal abnormalities have been identified. AML progresses rapidly and is typically fatal within weeks or months if left untreated. This disease is a heterogeneous clonal disorder of haemopoietic progenitor cells.(2) These cells lose the ability to differentiate normally and to respond to normal regulators of proliferation.(2) AML has a terrible prognosis, with only 23.8% of patients surviving five years after diagnos is. (3) AML is treated initially with chemotherapy aimed at inducing a remission; patients may go on to receive additional chemotherapy or a hematopoietic stem cell transplant. The majority of patients, despite reaching complete remission with classical chemotherapy, will relapse.(3) The persistence of malignant cells is what causes remission. (3) Acute myeloid leukemia affects both older and younger patients. However, most patients are older than 60 years old, and the prognosis is worse forShow MoreRelatedCase Study : Acute Myeloid Leukemia1003 Words   |  5 Pages Case Study: Acute Myeloid Leukemia Niki Lovelace Middle Tennessee State University Advanced Pathophysiology NURS 5103 R58/Spring 17 20 February 2017 Introduction S.L. is a 34-year-old male that arrived at his primary care provider’s office today for what he states is his fourth â€Å"cold† this year. He proclaims that he has been coughing non-stop and feels congested. 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Blood transports hormones, enzymes, buffers, other types of biochemicals that are important in body functions. The blood is made of plasma and formed elements. PlasmaRead MoreToo Many Diagnosed with Leukemia1325 Words   |  5 Pagesestimated 31,000 new diagnosis of leukemia (Gould Dyer, 2011). Leukemia is a cancer of the white blood cells. Bone marrow the spongy tissue inside the bone is where the blood cells are made (The Leukemia Lymphoma Society). Normal white blood cells fight infections in our bodies. In leukemia, the bone marrow is making abnormal white blood cells. The two main types of white blood cells that leukemia affects are; lymphocytes and myeloid cells (The Leukemia Lymphoma Society). Lymphoblasts are